From: ASCD Inservice: "The Difference between Gamification and Game-Based Learning"


Gamification is the idea of adding game elements to a non-game situation.

Games-based Learning

Digital games are a part of life for many young people.

Along with high levels of engagement, the use of games in classrooms offers exciting, powerful vehicles that can stimulate collaboration, problem solving, creativity, innovation, critical thinking, communication and digital literacy to satisfy contemporary curriculum goals and cross curricular approaches to student learning.

More detail:

From: 2011 Innovating with Technology Games-based Learning Research Trials

  • Game-based learning empowers students to build essential skills such as problem solving, decision making, communication, collaboration, negotiation, team work, creativity, leadership, and critical thinking. Eighty-seven per cent of the teachers involved in the research found that as a result of games-based learning, students took a greater responsibility for their own work as it fostered an environment for inquiry based learning and problem-solving strategies.
  • Peer to peer teaching was significantly strengthened as was peer to peer learning among the students.
  • Games-based activities provided authentic learning opportunities that linked to real life experiences. This provided both students and teachers with unique teaching and learning opportunities. This led to a significant increase in motivation, confidence and commitment from students to their learning.


Edutopia: "Epic Fail or Win? Gamifying Learning in My Classroom"

Web resources: 


Games based learning is another option available to the learner depending on the context and focus.