From: ASCD Inservice: "The Difference between Gamification and Game-Based Learning"


Gamification is the idea of adding game elements to a non-game situation.

Games-based Learning

Digital games are a part of life for many young people.

Along with high levels of engagement, the use of games in classrooms offers exciting, powerful vehicles that can stimulate collaboration, problem-solving, creativity, innovation, critical thinking, communication and digital literacy to satisfy contemporary curriculum goals and cross-curricular approaches to student learning.


More detail:

From: 2011 Innovating with Technology Games-based Learning Research Trials

  • Game-based learning empowers students to build essential skills such as problem-solving, decision making, communication, collaboration, negotiation, team work, creativity, leadership, and critical thinking. Eighty-seven percent of the teachers involved in the research found that as a result of game-based learning, students took greater responsibility for their own work as it fostered an environment for inquiry-based learning and problem-solving strategies.
  • Peer-to-peer teaching was significantly strengthened as was peer-to-peer learning among the students.
  • Game-based learning activities provided authentic learning opportunities that linked to real life experiences. This provided both students and teachers with unique teaching and learning opportunities. This led to a significant increase in motivation, confidence and commitment from students to their learning.


Edutopia: "Epic Fail or Win? Gamifying Learning in My Classroom"


Web resources: 



Game-based learning is another option available to the learner depending on the context and focus.

Game-based learning is one of the learning methodologies in the Learnlife learning paradigm toolkit. Learn more about the different ways to engage learners through the different learning methodologies.